Prepared for all challenges!

I am a creative game designer with 10+ years in the gaming industry. I have taken multiple games from the concept phase to fully released products.

I love making games and being a part of a passionate team. I embrace all of the roles I have done from creating new designs, breakdowns for our game analytics, helping team members on tasks they are working on, assigning tasks or making schedules, the goal is the same, release a game that you are proud and excited about.

Getting there is seldom easy but I believe that by finding the fun in everything I do. It not only helps me but it also helps my team deliver amazing results, on time.

    

What can I do for you?!

Design Document Review

Design Document Review

Review your design documents or help you write new ones.

Game Design Concepting

Game Design Concepting

Need help coming up with game ideas or fleshing them out more? I can do that.

Feature or Build Review

Feature or Build Review

Need someone to look at your game and help you make it great? I can do that too.

Game Consulting

Game Consulting

I can come onto your project and do the game design work for you.

Project Management

Project Management

I can help you create schedules and a plan for making your game.

User Experience Improvements

User Experience Improvements

I've done user experience reviews for multiple studios and have improved games for them.

Resume

View and download my resume for more information and contact details.

Freelance Rate

Availability
I am available for freelance work and can meet with you to discuss more about the project you are currently working on or one you are looking to develop. For first time consultations we can do phone calls, video conferences, or if it is local I can meet at your office.

My Rate
My rate is going to be between $45 - $70 per hour. This will depend on what what you are looking for in terms of service. I am always willing to work with smaller studios and if this rate is something that is not possible I am willing to work out a deal. Give me a call or email and let's start making games together!

ABOUT ME

Biography

I am a Game Designer with over ten years experience in the game industry. As a Game Designer and Producer, I have mostly worked with the Unity 3d Game Engine on multiple games from larger scale MMO's to smaller scale mobile games. As the Game Design Manager at JS, I manage the design team (10+ designers) on multiple projects simultaneously while maintaining high-quality standards and keeping my team on task. I work with all the designers on their features from concept to implementation. We focus on multi-platform releases which means we release the same game on iOS, Google, Steam, etc...our most successful game "School of Dragons" is currently on 10 platforms. This is a unique and fun challenge for us designers. I have a strong work ethic and a keen understanding of the gaming industry that has resulted in ideas leading to improve player usability through design, which has been recognized and praised by senior management.

Personal Info

  •  Greater San Diego Area
  •   jprate@gmail.com.
Don't just listen to me...here is what others have to say.
"Justin is a very passionate game designer and developer for online and mobile games. He enthusiastically created and led a global team of designers across multiple brands and technologies. He's also a great collaborative problem solver, team player and mentor. Justin would be an asset to any organization."
Lori Berget

Lori Berget

Executive Producer
“I had the pleasure of working with Justin at Mattel. Justin was the sole individual responsible for ensuring that the Hot Wheels Racing Circuit online game was free of bugs, and fully compatible with all appropriate browsers & operating systems. Justin’s ability to troubleshoot a wide range of issues was impressive, but even more so was the ease with which he interfaced directly with the various tech teams involved. Justin coordinated twice-weekly content pushes with coders at the offsite developer – as well as the team responsible for hosting the site – and excelled in ensuring updates went off without a hitch. In cases that art assets were not displaying properly, Justin worked with the relevant artists to determine the cause of the issue & receive replacement assets. In short, Justin was a joy to work with. I hope to work with him again in the future!”
Jason Neifeld

Jason Neifeld

Game Producer
"Justin is a pleasure to work with - he is very detail oriented and communicates extremely well. Most importantly, he is able to juggle multiple tasks in an environment where timelines are shortened and the responsbility to keep on time and under budget are critical. In short, he is the quintessential team player."
Marie Werve

Marie Werve

Customer Success & Project Management Leader and Technology & Strategy Advisor
Justin's a passionate and obsessed gamer, in the best sense of those two words! And that love and passion for games, combined with an extraordinarily hard work ethic give him a great sense of not just what it takes to create a good game, but also to infect others on his team with that same energy, and to inspire others to follow his lead. And it doesn't hurt that he's a good guy with a great sense of humor.
Sudhir Krishnaswamy

Sudhir Krishnaswamy

COO & CTO @ Student Brands
I worked with Justin at both Treyarch and Mattel and saw him grow from a young tester fascinated by game development to a passionate QA Lead that would stop at nothing to deliver a quality product. Justin was given the opportunity to head up testing of the Hotwheels games at Mattel and showed an exemplary understanding and enforcement of product requirements, ability to coordinate and lead overseas testing, and communicate effectively with product management. He is an asset to any organization and I highly recommend him.
Christopher Luthi

Christopher Luthi

Senior Quality Assurance Engineer
Justin is a strong asset to any development team. He problem solving skills have proven invaluable time and time again on very complex projects, including a large scale MMOE. Justin can understand what needs to be done and take action to fix it with very little guidance. He has a very logical mind which helps boil down complex issues to their root cause. With the tight deadlines this skill has really come in handy. Justin is a hard worker and doesn't complain when he has to put in some extra hours. He is a dependable worker who can be counted on to get the job done.
Jonathan Bradbury

Jonathan Bradbury

E-Commerce Digital Marketing Professional
Justin was pretty much one of the nicest and coolest tester I've worked with. With the scope of the game and under staff testers we have, they did an amazing job. Justin knows the game and we already knew he can do so much more as a designer. It's great to see him reach his passion to design games.
Marvin Supan

Marvin Supan

3D Artist

School of Dragons

Lead Designer
6
Years on the project
210000
Daily Active Users
5100000
Monthly Active Users
20000
Memberships

Designer projects

Things I have worked on!

Diggames Development Projects

Game I have released through my Indie studio.

Prototype projects

Little prototype projects I have created.

Tester projects

Games I have been a QA tester on.

CONTACT

Looking to send me an email?
I made it easy, just message me here!
Please fill in all of the required fields

Blog

Most recent posts

New Neopets game I am working on

Neopets Legends & Letters is a new game that I am currently working on and was just announced last night at a Neopets Comic-Con event. Here is an article on it. https://www.theverge.com/2018/7/20/17594522/neopets-mobile-game-app-sdcc-2018 New Neopets Mobile App Will Be a Puzzle Fighting Game

C++ final project

Check out my final project for my C++ class. You progress through a story making decisions as you go. It does not take a long time to play through it but I had a lot of fun working on it and also learning how to do some really cool stuff in C++. Download the exe […]

C++ adding a scoring system to Word Jumble game

In my C++ class, we had to add a scoring system to an existing game: Word Jumble. Download the exe for my version of WordJumble here. I added code for the scoring and left it so I could easily change it later. I deducted for hints and wrong words as well as gave a bonus […]

View full Blog

Go to the full blog to read more posts from me.
Click the link to go see old blog posts!